Adaptive Code via C: Agile coding with design patterns and SOLID principles
For anyone who is serious about writing good, clean code that is adaptive this book is a must. Even though the book is written for C# programmers, any programmer who needs to learn agile coding using design patterns and SOLID principles will find this book of great value.
The book is partitioned into three sections. Part 1 provides you with a foundation into agile software project management using Scrum. Then you learn about programming with dependencies and layering, before you move on to reading about interfaces and design patterns. This part finishes with a look at unit testing and refactoring.
In Part 2 you are guided through the process of writing SOLID code. There are eight chapters in all in Part 2. These chapters cover the single responsibility principle, the open/closed principle, the Liskov substitution principle, interface segregation, and dependency injection.
You then move on to Part 3 which guides you through the initial phases of developing an adaptive software product over two sprints. Using a fictitious team and project, chapters 10 , 11, and 12 describe the conversations the team members have and the decisions they must make along the way.
You can find the code samples on GitHub. The code examples reflect a selection of some of the patterns and practices that were covered in Parts 1 and 2. Not everything is covered, but some of the more common implementation questions are answered.
All-in-all a very good book, and one that is easy to read from cover-to-cover.
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I have just visited the Unity website to view the Asset Store, and have learnt that they are moving to a new release cycle. The current release is 2017.1, and I must say that the new additions to Unity are impressive, especially for teams, artists and designers. You can read about the new release on the Unity Blog.
I am looking to enhance my game created with Unity called Muddle Puzzle. Improvements include making the game available on other platforms, and adding the ability to take photographs and use them in the game. So I will be downloading the new version of Unity, and will be developing my game against it.
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To enable Hyper-V virtual machines to access the internet on Windows Server 2012 or higher, from within Hyper-V select Virtual Switch Manager. Add a new virtual network switch and select External. From the drop down select the network adapter you want to use to connect to the internet, and select Allow management operating system to share this network adapter.
This will create a bridged network on the host computer. Edit the TCP/IP v4 settings for the external virtual switch on the host computer as follows:
- Open a command window and type: ipconfig, then press enter.
- Using the given details from the results of the command:
- Modify the IP address
- Subnet Mask
- Default Gateway
- Primary DNS
- Enable Internet Connection Sharing
- Add the external virtual switch to your virtual machine whilst it is turned off.
- Start your virtual machine.
- Edit your external virtual switch, and give it the same property values as the host external virtual switch.
IP Address: 192.168.1.47
Subnet Mask: 255.255.255.0
Default Gateway: 192.168.1.1
Preferred DNS Server: 192.168.1.1 (Default IP Address of XyXEL Routers, will more than likely be different for different routers.)
Once you have performed the above, you should have a working internet connection.
If you experience Invalid Class [0x80041010] when starting SQL Server Configuration Manager, see Michael Aspengren’s MSDN Blog Post for the solution. This solution fixes the original issue, but then you are presented with a second issue: Provider load failure [0x80041013].
To fix the Provider load failure [0x80041013] issue, locate your SQL Server installation medium. In my case I am using SQL Server 2016 Developer Edition. Then run sql_common_core.msi, which in my case is located as follows: en_sql_server_2016_developer_x64_dvd_8777069\x64\Setup\sql_common_core_msi\sql_common_core.msi. Note: You will need to run this installation as an administrator in order for it to install. So open a command prompt as administrator, and then type msiexec /i sql_common_core.msi and press enter. You should find that you can now open SQL Server Configuration Manager 2016.
Muddle Puzzle v2 to has been released on itch.io. You can view the game’s page here: https://yewtree.itch.io/muddle-puzzle.
This game was developed using the Unity Game Engine.
Muddle Puzzle is a fun sliding puzzle game for all the family to play. You will be immersed for hours as you try and complete 3 different in-built pictures, and you can load in your own pictures too, with 5 different levels of difficulty. The muddled cartoon pictures are of city buildings, a castle, and a girl with a kite. There is a nice background instrumental piece of music that loops perfectly, and a sound effect for each time you move a piece. The background music and sound effect can each be turned on or off. You think you have completed the level but you are not receiving a score, but hmmm! Maybe there is one or more pieces incorrectly placed. Have fun.