I have just visited the Unity website to view the Asset Store, and have learnt that they are moving to a new release cycle. The current release is 2017.1, and I must say that the new additions to Unity are impressive, especially for teams, artists and designers. You can read about the new release on the Unity Blog.
I am looking to enhance my game created with Unity called Muddle Puzzle. Improvements include making the game available on other platforms, and adding the ability to take photographs and use them in the game. So I will be downloading the new version of Unity, and will be developing my game against it.
Last year I set myself a challenge to see if I could write a game in Unity, and sell it. So I decided to write a small sliding puzzle game called Muddle Puzzle. I used the professional version of Unity 5.3.x, Visual Studio 2015 Community Edition and C#. It was an interesting experience, and now the game is released on itch.io. The URL to buy the game is: http://yewtree.itch.io/muddle-puzzle. You can view the video below to see the Muddle Puzzle gameply.
XNA 4.0 Game Development By Example authored by Kurt Jaegers is an excellent book for anyone who wants to learn XNA 4.0 games development. As you work through the book you develop some games including Flood Control, Astroid Belt Assault, Robot Rampage, and Gemstone Hunter.
This book comes in two versions one for Visual Basic .NET programmers, and the other for C# programmers. The good thing about this book is that it is very easy to read, and the examples are easy to follow. For anyone new to games programming this is a good place to start