Importing Blender Models into Unity 2017

Recently, I have needed to import 3D Blender models into Unity 2017. This proved difficult for me as the assets always seemed pixilated. I found that this was the case when importing .fbx files generated from Blender. But this was not the case when importing .blend files. When importing .blend files, your assets are in the image quality you expect. The only downside is that the materials are plain without the original textures. To solve this, simply import your PNGs and drag them to your material’s Albedo setting. Here are the steps to follow when importing Blender assets into Unity 2017:

  1. Add a new project in Unity 2017.
  2. Save the current scene into a folder called Scenes.
  3. Add a folder called Models under the Assets root folder.
  4. In the Models folder add a folder for the named asset to be imported.
  5. Copy the .blend file into the model’s folder.
  6. Open up the Materials folder for the imported model.
  7. Copy the PNG files into the Materials folder.
  8. Click on the material to display its properties in the Inspector.
  9. Drag the relevant PNG image onto the Albedo square to the left.
  10. Add the model to the scene, and tweek as necessary.

Unity 2017.1

I have just visited the Unity website to view the Asset Store, and have learnt that they are moving to a new release cycle. The current release is 2017.1, and I must say that the new additions to Unity are impressive, especially for teams, artists and designers. You can read about the new release on the Unity Blog.

I am looking to enhance my game created with Unity called Muddle Puzzle. Improvements include making the game available on other platforms, and adding the ability to take photographs and use them in the game. So I will be downloading the new version of Unity, and will be developing my game against it.